The finalists for this year's Develop Industry Excellence Awards have been unveiled.
Held on Wednesday July 25th 2007 at the Hilton Metropole, Brighton, the Develop Industry Excellence Awards honour the best creative, technical and business minds in UK and European games development.
NoobFeed editor Atilla Turan writes - Jawbreaker is a short and nifty indie horror game with a scary atmosphere. Despite added changes, the game still requires a difficult selection and better AI. As for people who really like unforgiving games with horror elements, Jawbreaker should be right up their alley.
Vampire Therapist is a new visual novel that asks you to dissect the psyche of the undead to help them live their long lives.
The gaming industry has drifted away from offering full-fledged games to putting unfinished titles that are jam-packed with microtransactions on the market.
It's not the fault of the gaming industry. Gamers were told what was happening, were warned about where this would lead, did nothing, and now are acting like it's the fault of publishers that they kept buying these games and investing in MTX. If only those gamers at that time felt as strongly about these things as they do Helldivers 2.
This is what amazed me the most when playing hours upon hours of stellar Blade version 1.00.00 no bugs, no crashes, no sudden drops in frames, no screen tear, no falling from the world, just a complete package on a game under 50GB.
I think Korea will play a major role in gaming in the long run , because they're releasing banger after banger.
Still pretty common to find if you stay away from the AAA publishers, in the last 10yrs ive probably only bought like 3 games combined from EA/ACTIVISION/UBISOFT. Even now i still buy games that work right out the box perfectly fine. Just recently got like 6hrs into Alone in the Dark, and not a single sign of any of that bs, really enjoying my time with it.
And we as gamers have to accept our role in that. Constantly never being satisfied. Constantly demanding more while paying less. Constantly demanding better frame rates, better graphics, more modes and faster faster faster…. Then review bombing the product when a demand isn’t met. Meanwhile those same demands are making games more difficult, complex and more expensive to create than ever before, on shrinking timelines that burn out employees and make their lives miserable. You wanna know why games get delayed so much? Cuz the original release dates weren’t realistic to begin with. That builds even more pressure and rushing. We are officially squeezing water out of rocks and still complaining about that too. Most of the time we take it out on the developing studio, when it’s the publisher making the calls.
This is one battle that gamers have never won, hahaha. They were parading recently for their "win" against Sony. Where's the energy for this one, guys? LMAO!