Marcinko might be proud of his multiplayer accomplishments, or at least if online first-person multiplayer was a reality back in the '80s. Weapons spin around on the ground waiting to be picked up, something that initiates flashbacks of Doom. Lag, along with the frame rate, add a kitsch dial-up feel to the game, something few modern titles could attest to (or would ever want to).
In that regards, Rogue Warrior is a resounding success, and if you don't want to go through the trouble of hooking up your X-Band modem, then developer Rebellion and Dick Marcinko have done you a grand favor.
Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).
Many developers try to copy great games and they often fail miserably. These are some video game rip-offs that are hilariously bad.
Every battle royale and soulslike. Every cartoony live service game with dancing
GF365: "Among all the well-received and beloved video games, there are some that are horrendous. Here are our picks for the worst big budget games released since 2010."
Anthem; I'd forgotten that game existed. I remember thinking the trailer was BS though; turns out I was right.
"Worst big budget games" and immediately lists Genshin Impact, a game that has $4 billion in revenue.
I havent played Genshin Impact and Mafia 3 was alright. The rest though I kind of agree with.
I loved the 1st Kane and Lynch and I could not understand how the 2nd game was as bad as it was.