OXCGN:
"It's a fact; no game is perfect. Each and every game has some flaw, some issue, whether it's a game breaking bug, a poor development choice or something else. AAA games with top reviews are no exception.
Here are 12 great games on All Platforms listing some of their flaws that some gamers might not notice but that others would find annoying. These issues may even have made some gamers put the controller down in total frustration and simply walk away from the game altogether.
This Top 12 List will focus on key moments that gave me and other gamers trouble, frustration and general annoyance."
Former PlayStation Studios boss Shuhei Yoshida saw God of War as a "problem" when he first played it, and advocated for its delay.
And it became one of my most favorite games of all time and I still like it more than the sequel.
Well if a game/movie/project needs fixing, especially something with the legacy that god of war does. Delay and fix it, don’t ruin the legacy by releasing crap.
Way to go.
Like Miyamoto famously said.
“A delayed game is eventually good, but a rushed game is forever bad.”
Playstation - "Join us in celebrating God of War’s 20th anniversary by looking back at the incredible journey Kratos has taken throughout the last two decades.
On behalf of everyone at Santa Monica Studio, we’d like to thank all of the fans who have supported us over the years. You are the ones who have made it possible for God of War to reach this milestone and we’re more grateful than we can ever express that you’ve given us the chance to keep creating.
As much as I love the new God of war saga, I really miss the scale and epic set pieces of the OG games :/
Thank you Mr. Jaffe. Few franchises stay relevant for 20 years. Thank you Stig, and Corey too
A new God of War title set featuring a side-story that is set in the Greek mythology is allegedly set for release later this year.
I feel any more adventures in Greece would just feel forced in, even Ascension felt shoehorned in when it released.
I think the only story they could really do is his journey North after the end of GoW 3, how he survived and in the end how he met Faye.
I don't trust the current developer to do anything with the Greek God of War. Hopefully, this is more of a spinoff, perhaps a third-party perspective on the events of that saga or something else entirely unrelated.
Some of the games in there are surprises. I have the worst moments when a game is repetitive in its level design or its environment is all the same. Variety is what I like in a game.
The Halo Library example or any of the others that use 'un'fun methods to pad out their games really annoy me. A game should not be 4 hours, but a game should not pad itself out just to say it is longer.
God of War 1... AGREED!!!!! RAAAAAAGGGGE!
I just had pleasure of replaying through the God of War Collection on the PS3 last week and had to endure countless attempts of beating that BLOODY HORRIBLE TOWER/WALL.... seriously made me want to scream.
Kudos on the interesting 'top 10' list
demons souls sould be on that list. If you don't play slow, then you will be sitting on first stage forever.
I have to agree with most of them.
God of War 1's tower and Halo's library really took a helluva lot out of me back then. However the last game that made me throw a controller across the room was Ridge Racer 1 on PS1, trying to get the devil and angel cars. I can still feel the anger... gargh!
Most recent frustration for me would probably have been little big planet's wheel of death(the one where you had to jump the lightning blocks), but honestly i didn't try that many times, i just put the game down for a month and came back later and passed it on first try. :D Games nowadays are pretty much toned down, and much easier than say 8bit Nes Contra when you faced red falcon even with the 30 life cheat... urgh!