A new feature of games is expansive worlds to transverse. Is it worthwhile to have all this space to explore if the quests/story is relatively lacking?
Are visuals in a game worth other areas being less that standard?
Our topic today class? The worlds and the graphics.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.
A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.
a compelling story or inciting action is always more important.
take assassins creed II for example, yeah the cities look fantastic and detailed, but if i weren't running around chasing someone, i'd be bored with the environments.
Fallout 3 did a great job in creating an expansive and intricate virtual world