Quantic Dream made a major splash with its 2005 game Fahrenheit (also known as Indigo Prophecy.) It certainly had its flaws, but its interactive drama was not quite like anything being done at the time, particularly on the major consoles. Quantic Dream's upcoming game, Heavy Rain, eschews the supernatural themes that marred Fahrenheit's realism and explores the incipient dramatic/interactive form further.
Recently, Gamasutra had a chance to speak with Guillaume de Fondaumiere, co-CEO of Quantic Dream and executive producer of Heavy Rain about the game. What is it? What is the intent behind it? And how do the design decisions support this intent? These are important questions for a company that sees itself trying something new, and de Fondaumiere answers them frankly.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
Heavy Rain.
Heavy Dreams look like a good name of a game.
It's definitely my most anticipated game.
Of course, so is The Last Guardian. They're just so different...and I want both so badly!
It's hard to decide!!!
Looks to be a unique experience, this game. I'm not expecting it to play traditionally, so I do have my doubts with it, but time will tell. I just hope they pull off the intensity and emotion they are trying to put into it.
"Quantic are keen to stress that whilst there is no game over screen, your actions will have repercussions. If you miss too many CSA's and don't fight hard enough your characters can die, all four of them in fact and the story will continue."
http://www.square-go.com/fe...
Interesting.
Lol, next year looks to be like PS3's GOLDEN YEAR.
Blu-ray was the focus in 2008...
2009 was more about the software...
Now that the SLIM is out and SONY has start to advertise properly, you better hop on that train ;)
SONY just needs to find ways to advertise this to the right audience and it will sell well. I'm sure people who like CSI/read novels/thriller fanatics and the mature gamer ( there's alot out there ) will pick this up ;)