This image is from .kkrieger, a game that with Unreal graphics less than 97 kilobytes in size ... for the entire game. So what is its secret? A technique known as procedural synthesis (or procedural generation) that, in a nutshell, uses clever and complex algorithms to make graphics, as opposed to pre-set artwork made by a design team. Thus, the procedural graphics are run by the processor and improve (or degrade) with the CPU speed. An example of a game based off this idea is Will Wright's Spore.
K-Pop Academy is an upcoming pop star management simulator from the game studio that brought you Tsuki’s Odyssey and Campfire Cat Café.
Salman from Tech4Gamers writes "Mortal Kombat 9 revived the series from a low point after bringing it back to 2D combat. It marked a new high-point for the franchise due to its incredible roster, exciting cinematic story mode, and high-octane combat."
That game was actually goated. It was the first time ever that I actually tried to get good at a fighting game. Unfortunately the online connection was so dogshit it made it hard to enjoy and eventually I gave up. Haven't really played much fighting games since.
Microsoft has slashed the prices of games across the Xbox 360 store in preparation for its July 29th closure.
The Dishwasher
Vigilante 8
Two non-BC and no-PC-version Arcade titles I downloaded recently. Dishwasher's sequel is on Steam at least.
I've also downloaded Ninety-Nine Nights II (shame the first wasn't available). I still want to download Burnout 3: Takedown before the weekend's up, though that is still the full $9.99 non-discounted price
That is amazing for only less than a megabyte of data!!!!!!!!!!!!!!!!!!1
Procedural Synthesis is all we need right now. Oblivion is so large i almost hate it for that. MS was smart not to jump in like Sony with the large capasidy disc. Games too big will be a drag.
Unless the games a masterpeice a game too large will get boring and repetitive, people have other games, families, jobs, and real life to deal with too. I would not play games 4-8 times Oblivion's size.
Yet more proof why Blu-Ray is not needed, and further proof that Sony is only pushing its new movie format, instead of focusing on videogames...
In the article on about.com the writer makes refernce to procedural synthesis making backwards compatible games look better. Correct me if i'm wrong but i dont see how a systems processor can have much of an effect on game graphics than an increase of the game's speed. How is the already written pixel(artist drawn )code instruction on the game disc gonna change just by implementing PS.