Procedural Synthesis: gaming's fountain of youth?

This image is from .kkrieger, a game that with Unreal graphics less than 97 kilobytes in size ... for the entire game. So what is its secret? A technique known as procedural synthesis (or procedural generation) that, in a nutshell, uses clever and complex algorithms to make graphics, as opposed to pre-set artwork made by a design team. Thus, the procedural graphics are run by the processor and improve (or degrade) with the CPU speed. An example of a game based off this idea is Will Wright's Spore.

Trickedbullet6485d ago

That is amazing for only less than a megabyte of data!!!!!!!!!!!!!!!!!!1

pRo loGic II6485d ago

Procedural Synthesis is all we need right now. Oblivion is so large i almost hate it for that. MS was smart not to jump in like Sony with the large capasidy disc. Games too big will be a drag.

pRo loGic II6485d ago

Unless the games a masterpeice a game too large will get boring and repetitive, people have other games, families, jobs, and real life to deal with too. I would not play games 4-8 times Oblivion's size.

mikeeno76485d ago

Yet more proof why Blu-Ray is not needed, and further proof that Sony is only pushing its new movie format, instead of focusing on videogames...

sa739176485d ago

Just because one user on one website decides he doesn't want to play games that fit on anything bigger than a DVD you decide that's PROOF why Sony has chosen a wrong format.. Probably not worth checking with all the other prospective owners then, they'd only muck up your detailed statistical analysis....

Tempo6485d ago

In the article on the writer makes refernce to procedural synthesis making backwards compatible games look better. Correct me if i'm wrong but i dont see how a systems processor can have much of an effect on game graphics than an increase of the game's speed. How is the already written pixel(artist drawn )code instruction on the game disc gonna change just by implementing PS.

ironwolf6484d ago

The graphics are produced by an algorithm that describes the scenes content and tells the processor to produce it to the best of it's ability. A low powered processor therefor produces a lower quality output than a highpowered one.

ironwolf6484d ago

Upgraded graphics on an upgraded machine only applies if the game was written with procedural analysis to start with.

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PAX East 2024: Suda51 Talks Shadow of the Damned, More

Grasshopper Manufacture's Shadows of the Damned returns this year with a remaster, and Hardcore Gamer got to talk with Suda51 about it, among other things...

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What the game industry must do to prevent occupational burnout

Game industry working conditions are improving, but occupational burnout still runs amok. Studios and workers have the power to slow it down.

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anast8h ago(Edited 8h ago)

Quite being abusive to the workers and hold management accountable.


Final Fantasy 7 Rebirth Has Reportedly Sold About Half of What FF7 Remake Did in the Same Timeframe

The acclaimed open world action RPG is "underperforming" where its sales are concerned, according to industry analyst Daniel Ahmad.

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raWfodog1d 14h ago

“Final Fantasy 7 Rebirth Has Reportedly Sold About Half of What FF7 Remake Did in the Same Timeframe”

Makes sense to me since the current PS5 base is about half of what the PS4 base was when FFVII Remake released.

There were about 113 million PS4’s in consumers hands worldwide in 2020 when FFVII Remake was released (towards the beginning of COVID lockdown no less).

PS5 sales currently sits at about half of that (50-something million. We are not in COVID lockdown so many people are not as bored as they were 4 years ago and not in a rush to buy every video game coming out at release. Some PS4 owners may not have upgraded to PS5 yet and therefore can’t buy the sequel yet. And, of course, some who played Remake just might not be interested in Rebirth.

It just seems pretty disingenuous for an analyst to ‘analyze’ a situation when there are so many mitigating and unequal factors involved.

OtterX1d 11h ago (Edited 1d 11h ago )

Yes, this and also finishing part 1 of the Final Fantasy Remake trilogy weighs heavily on it too. There's always a huge percentage of gamers who never finish the games they purchase. It's not always due to lack of enjoyment, but also life priorities etc. But factor that into the knowledge that Rebirth is a straight continuation of the story, and enjoyment lies heavily on having finished the first, you can begin to understand why not as many players jumped in. But absolutely too, the lesser install base of the PS5 played a huge role!

jjb198114h ago

I started the game when it came out, played about 2/3 of the way through and finished the rest in the last month before rebirth came out. There are just too many games and too much adulting to do.

Eonjay1h ago

It sold about half... with about half as many PS5s available as PS4 had when it launched in 2020. So... the tie ratio is about the same. As PS5s continue to sale it should eventually match Remake. It's a really good game.

jambola1d 5h ago

Excuse me sir
Industry analyst Daniel Ahmad said this 🙄

Obscure_Observer16h ago

"Industry analyst Daniel Ahmad said this 🙄"

That guy is director of research & insights at Niko Partners.

But he shouldn´t be trusted according to some "trust me bro" N4G random. Smh

13h ago
Barlos12h ago(Edited 12h ago)

Obscure Observer, so by your logic, we should also trust Pachter? Come on, it's like you're not even trying any more.