Rare Project Natal Game Cancelled: "Undisclosed Prototype" in Works for 1 Year

Split-Screen: "Remember that Project Natal game where Rare 'managed a large team of engineers working on a tight schedule to go from pre-production to finished product in a year'? Turns out they're not really going to get around to finishing this year – or ever."

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wxer5360d ago

they knew it going to flop
and they as like
why bother with a flop
so they canceled it

cyborg69715360d ago

"Ever wonder what the bottom of the fail pit looks like well BAM rare found it".

Bereaver5360d ago

Natal's reaction time/response time is horrible. A lot of people are going to be disappointed. Can you imagine sony's wand working at the same speed you are. I don't know how everyone would think about it, but imagine those who love star wars. You can now have an actual light saber battle and normal speed, and I'm not talking about that rinkadink wii stuff either.

Sony has the right idea for the hardcore and casual.

Buttons, accuracy, and response time.

5360d ago
PopEmUp5360d ago

it's better than learning how to be a pedophile using Natal :P

tehReaper5360d ago

Oh, I'm sorry, I didn't realize that making games more interactive is wrong. It's funny that people like you take a game about a virtual kid(a family game), and turn it into something like that.

Whereas with the Sony wand, it actually looks like a dildo. No defending that.

TheBlackSmoke5360d ago

So dem0n there's PS3 motion control for the new RE5, wheres the natal version for 360?....thats right it wouldnt work, sorry but its casual games for you. Lol natal is teh innovations.

ThatCanadianGuy5360d ago

Whoa whoa whoa..

Let me get this straight, you applaud natal for being "Interactive"
Yet, Sony's motion controller (which lets you actually reach into a game and interact with it) is belittled to a dildo?


tehReaper5360d ago (Edited 5360d ago )

I played RE4 with motion controls on the Wii, didn't like it. Controllers work so much better.

Why take a hardcore game, and make it casual? It's been done, motion controls seem tacked on. When you have games built around motion controls, then you have more potential for it being fun.

I'm excited for both Natal and the PS3 motion controllers. I just wish Sony would have went in a new direction like MS is doing.

EDIT: Natal is doing something different, PS3 controllers are just expanding on what the Wii has. If Sony caters to the hardcore and does it right, then I'll accept it. Same goes for Microsoft. I'm defending Natal because it's the thing being bashed by everyone commenting here. If you guys can bash Natal, I should be able to bring up the fact that the Sony wands look like dildos.

Name one other person here besides me that has said one good thing about Natal in this article. You can't because everyone in the open zone is bashing it. Someone has to even the playing field, and it seems I'm the only one trying.

rekonizakilla5360d ago

Tell me, what is natal doing that eye toy didn't?
oh yeah that's right, you couldn't groom kids on eye toy.
sorry my bad.

There was nothing new about eye toy when it was released, but sony and nintendo both realise you need to hold something to feal in controll.

"a man thinks with his hands" Isaac Asimov - foundations edge

DaChinPin5360d ago (Edited 5360d ago )

You...Just don't have any intelligence in that head of yours do you? I agree that Natal and the Sony wand thing aren't that great. However, I'd say Natal does something new that Sony didn't try, that's ridiculous. The EyeToy did very similar things last gen. This gen we have the PSEye which does more and is better in every way. I'm sorry but I'm more excited for the wand just because of the way it'll use the PSeye's capabilities which are numerous. now Natal might be good too, we haven't seen a working game yet, so all we can do is wait. Still, don't act like Natal is the first accessory to accomplish such a feat when Sony has been a pioneer in this technology years ago.
I still hope Natal does great, why? Because we as gamers get a lot more bang for our buck if the competition is doing great. I hope Natal and Sony Wand do great and make Nintendo also develop something along the lines of a camera-involved apparel.

That is all >:D

+ Show (5) more repliesLast reply 5360d ago
ubiquitious5360d ago (Edited 5360d ago )

If you want to handle TIME magazines innovation of the year than you need to have a handle of the Xbox 360.

If Rare can't make a game as simple as Viva Pinata good, then they are aiming far too high with Natal. Let the growing list of other more experienced developers introduce the world to Project Natal in 2010. Find it at your local retailer for the cheap, cheap price of $60 or less.

kaveti66165360d ago

I remember Gabe Newell once saying in an interview how it's very normal for a studio to work on a game for as long as 2 years, and get concepts and animations done, entire levels completed, stories written and dialogue recorded, only to cancel development on the game.

In my opinion it's normal. You work on a game, you morph it to your interests, you refine some aspects in a continual attempt to make it into something that's going to work well and appeal to people and be a great game. And sometimes it doesn't work, and it's heartbreaking, but I commend some developers for understanding that if a game just isn't turning out well, they're gonna pull the cord and go back to the drawing board.

Valve is known for doing this, and yes, it usually takes them a long time to get games finished (with the exception of L4D2), and maybe the reason for that is they are trying to perfect their games. And I think that's awesome.

There are some developers that don't do this because maybe they don't have a large enough budget, are small time developers who need to get the job done without any dilly dallying, or are just plain lazy.

There are many games that HAVE been released that suck eggs. Games that are so bad in design and execution that the player can tell that the developer just couldn't pull the cord on it, that they HAD to release it in order to sell some copies because they just didn't have the capital to drop it and make a better game.

Examples include Legendary, Fuel, Too Human, Darkest of Days, Haze, Lair, and Damnation.

These are all games that are based around an interesting premise such as large-scale open-world racing or the apocalypse of the Earth at the hands of Pandora or any number of ideas which get the ball rolling on game development but don't push it to the next level of greatness.

Some of you may have enjoyed the games I listed, but I think a lot of you would prefer it if such games were not released and rather, if they were developed further, refined further, or even dropped from development. A good idea is not enough.

RARE probably dropped this game because it didn't meet their expectations or potential.

Saaking5360d ago

I wish Rare had stayed with Nintendo or gone independent. I think we can all agree that MS ruined them.

Microsoft Xbox 3605360d ago (Edited 5360d ago )

Nintendo knew that they lost touch.

Darkeyes5360d ago

Wasn't Rare working on a FPS for Natal? If that is cancelled, then did it take 1 year for them to realize that FPSes CAN'T work with Natal!!! Rare has been in a downward slump since it left Nintendo.

D4RkNIKON5360d ago (Edited 5360d ago )

I was seriously about to say the same thing. They were supposed to be working on a FPS for natal and it seems to be a fail.


lol read the update near the bottom

-Alpha5360d ago

Hey, Viva Pinata looked decent and got great scores.

Sure it was aimed at a younger audience, but it appealed to older gamers too... of course it was on the 360 which means the typical gamer was too busy trying to prove his manliness by playing Halo/Gears

Nikuma5360d ago

Dang... how many RARE games are they gonna cancel? -_-

Tony P5360d ago

More than likely it wasn't an FPS since Rare doesn't want to make those. I'm far more willing to believe it was some avatar nonsense as Rare and MGS seem oddly fascinated with that kind of crap these days.

No FanS Land5360d ago

Maybe but Viva Pinata is not Conker or goldeneye, perfect dark 64 etc.

IdleLeeSiuLung5360d ago

Re-use the asset for the future.

However, I'm still sad after Blizzard cancelled StarCraft:Ghost!

No FanS Land5360d ago

Apparently star craft ghost wouldn't be cancelled,but put in some kind of REALLLLLY long and indefinite "hold", which might follow duke nukem's route...

Alcon Caper5360d ago

Great comment. Bubbles for the perspective.

We should also remember Blizzard is another company that starts things but stops production when it's not up to snuff (ie Warcraft Adventures and Starcraft: Ghost), both projects that received plenty of attention, but never bloomed.

That's just the way the gaming industry works.

barom5360d ago

Man I wonder if Rare is the problem or if the relationship (between Microsoft and Rare) is the problem. Rare really does not seem to get much right these days. I guess they do some good titles but none sold well.