Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
This discussion between the two creators offers various insights into their views on what matters most to creating enjoyment through game design.
The early 2000s was a crazy, weird time of defeating dystopias with karate, sending texts via Microsoft Excel, and ignoring your pets so you could look at jpegs of pets. As its adverts might have suggested, the PlayStation 2 was no stranger to getting a little bit freaky either.
..that article /list is only scratching on the surface of the weirdness on ps2. There are way more obscure games on that console.
I would go alone with SOME on this list but a few arent even exclusive.. in fact the PS2 version of GIANTS is an after-thought and considered bastardized compared to the PC version.
Katamari Damacy is a real joy of a game that feels a lot more optimistically about us than some of us might realize.
NAnan nanana nanaaaaa Katamari Damachiiiii
Man, I love this game! still have my PS2 version :)
Lets roll up into an all time PS2 classic with our Retro Review of Katamari Damacy!
They come from drugs...looots of drugs.
I enjoyed this interview very much. It brings many questions that I commonly ask myself when it comes to the current state of our industry.