Electro-Candy Review: – Inferno Pool – XBLA

Electro-Candy Review: – Inferno Pool – XBLA

neilmc74|17 years ago|Inferno Pool

By Matt Carey

Video game iterations of pool have always been a hit and miss affair. I mean, pool is a staple diet for those that like to go and sink a few bevies with their mates on a Friday night, so when a digital representation is created it is always missing the beer and the banter. Ok, you could still drink a beer on your own and have a chat with the dog, but that is just sad. Without a social element, pool becomes a lesson in programming realistic physics more than anything else. So, Dark Energy Digital have tried to alleviate the problem with Inferno Pool.

To get it out of the way first, I should note that the bog-standard pool game-modes that you would expect are included, namely 8 and 9 ball. These are as basic as you would imagine and there is no real customisation. Well, apart from the obligatory aiming options. The actual playing of game is simple enough; the controls are easy to master and all the mathematical mumbo jumbo behind the scenes does what it should. So the ball moves properly, which is good.

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