The Friday Game: Small Worlds

Edge: Small Worlds doesn't feel like a small world. Despite the tiny, pixelated intricacy of its handful of environments, it feels vast, echoing, and lonely: a universe – or perhaps several – stuck inside a bottle. It's a half-hour of non-game that has continued to unravel in my waking thoughts ever since I first played it, and has probably started to intrude into the squawking chickens, treasure maps, and runaway trains of my dreams too.

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