The meat of the game has you receiving missions via e-mail on an in-game laptop computer. The missions contain text instructing you what to take pictures of, and a small video clip that demonstrates roughly what you should be trying to capture. This is where the language barrier surfaces for those of use who do not speak Japanese – while the first few missions are obvious, later missions can have tricky subtleties to them. For example, you might have to take a picture in portrait mode, use a remote camera, or capture specific behaviors of animals. If you know Japanese or can get past this with the use of online guides and forums, though, you'll find that everything else is pretty intuitive.
That illustrious Sony press event on February 20th is just one week away, and with the PS4 reveal entirely possible (in a huge venue nonetheless), we wanted to end our three weeks of PS4 questions on the games. So, the PlayStation LifeStyle staff was asked:
Which Launch Title Would Make You Buy a PS4?
-PSLS
That picture feels so inappropriate... but it's just a rocket with Kaz's face... right? Is that the first look at a first party launch game?
The thing I'm wondering about the next gen consoles is, for example, whether we'll see a second round of titles like Crysis 3 come out for them. You know, it'll initially launch on PS3, 360 and PC ... but then down the road will the new consoles get a version with improved graphics, etc. !!! Ya? Na?
IGN:
Last week, we brought you the games that time forgot - those games stuck in development limbo that they may never escape. But there's another category of lost games: the ones that never make it out of Japan. Back in the PlayStation 2 era (and the SNES era before that), there were hundreds and hundreds of them every year. Now there are many fewer, but the odd one still slips through the net.
A quick glance through this generation's consoles reveals a range of gems which have sadly never been given the chance to shine on the global stage. While there's always the option to import, wouldn't it be wonderful if we could forget about exchange rates and taxes and pick up these titles a little closer to home?
BigShinyRobot: Afrika is Rhino Studio’s first attempt at creating a game on the PS3. Unfortunately, reviews have been mostly unfavorable as it just doesn’t appeal to most audiences. Most people I talk to about it just assume that it’s just insanely boring. Actually, I’d be willing to bet that most gamers today who would even turn it on wouldn’t last 15 minutes before switching it out for Call of Duty or Grand Theft Auto. The reason, I believe, is that modern gamers need that constant barrage of stimulation to the senses and this game is presented at a much slower pace. However, I have always been a huge supporter of new ideas because the thought of another cookie-cutter FPS makes me gag. I will admit that my first impressions of Afrika were……well, a bit off.
i wanted this game a lot, but when i tried it it sucked a lot.
It could have been very good game if:
1. Huge open world
2. Rpg elements, like stats how long you survived in the wild, what you acomplished, many side quests, secrets, seling rare photos and for cash buying all kinds of cool items and so on.
But i repeat first and most important thing should have been huge open world and freedom.