To understand this game, you're going to need some background on how Bakugan is actually played. Players choose a Bakugan (essentially a little monster rolled up into a ball) and toss it out onto a play mat, where it transforms and "does battle." In the real life game, this is actually kind of neat; the little magnetized spheres snap into their monster forms on their own. After that, players' cards determine the winner. Think of it as a mix between Pokemon and Yu-Gi-Oh. Bakugan: Battle Brawlers is identical to the real life game, sans the fun of collecting a whole bunch of physical Bakugan monster balls.
Activision is pleased to announce today the fall release of Bakugan Battle Brawlers: Defenders of the Core for the DS, Wii, PSP, PlayStation 3, and Xbox 360.
Building a team of creatures and ability cards, you take on genero-anime opponents in battles that are a mix of touchscreen minigames, stylus-swiping ball-steering and tiresome animations. The story behind all this may hold some appeal for Bakugan fans but the repetitive scraps will bore most gamers, not least because you don't do much – aside from a few screen taps, things seem to happen around you, making the whole thing incredibly boring. For non-Bakugan followers this is, quite literally, balls.
Crispy Gamerr writes: "0:00 The back of the box promises that "This is Bakugan like never before." That's highly accurate for me, since I'd never heard of Bakugan before receiving this game in the mail. But I like to keep up with the "youth culture" with its "Internet" and its "sexting" and its "industrials" and so forth, so I figured I'd see what this was all about."