Final Fantasy is a series born out of pure adventure. Fighting played the yang to the yin of exploration, and was for some, the lesser part of the journey. Square Enix has created a game that fails to appeal to a fraction of those who would appreciate it by removing half of what makes the series memorable. Dissidia is functional and engaging if you can get past the fact that it's less a tribute to the series than it is an excuse to pit Cloud against Kefka.
Nevada Dru takes a look at Dissidia Final Fantasy NT and why it is a classic case of less is more.
Hardcore Gamer: The fighting franchise starring the heroes and villains of Final Fantasy is back in action. Dissidia Final Fantasy NT is the third main entry in the franchise and the first to be released on a home console. Dissidia Final Fantasy and its follow-up, 012, were both released on the PSP in 2008 and 2012 respectively. It’s been a long time since the series was last seen and game design has changed drastically since then.
Given that, what’s the difference? How have the Dissidia games changed since the franchise’s inception on the PSP to the recent release on PS4. Here are the major changes between Dissidia Final Fantasy and Dissidia Final Fantasy NT.
How do the two new Dissidia games stack up to the previous ones?
Although it doesn’t have Dissidia in its title, the Theatrhythm games are part of the franchise since they are spinoffs and feature Cosmos and Chaos
So there’s more than 4 games in the Dissidia franchise