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Spong Interview: Insomniac's TJ Fixman and James Stevenson

Spong writes: "For a studio as busy as Insomniac, it seems incredible that it can continue to produce playable hit after playable hit. Their mascot-based platformer, Ratchet and Clank, debuted on the PS2 in 2002 and has had a sequel created almost every year since. The fact that not once has the series felt totally worthless – on top of creating new IP in Resistance this generation – is a testament to their skill. Or maybe the team really are a bunch of insomniacs.

The latest in the PS3 Ratchet and Clank saga, A Crack In Time (reviewed here), hits store shelves this week, and concludes what Insomniac are calling 'the epic Future Trilogy'."

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