9Lives.be: This question is what a lot of fans want to know and is something that's being ask repeatedly. Recently, 9Lives.be has gotten the chance to ask TJ Fixman and James Stevenson that exact question when the two Insomniac Games-employees came to introduce their game.
"We know a lot of people regularly ask that, but we have to balance several factors," TJ Fixman said. "We could allocate time and resources to create a multiplayer, but if we check the percentage of players that actually played multiplayer in Up Your Arsenal, we barely get to one, maybe 1.5 percent of the player base. Partly based on that, we asked ourselves the question whether we would rather see two parts that are a seventy each, or whether we would rather see one part striving for a hundred." Considering the lack of multiplayer in Ratchet & Clank: A Crack in Time, it's obvious which path Insomniac Games chose.