IGN takes a closer look at Portal.
"The game itself is looking like the next evolution in puzzle games. You thought 3D Tetris was mind-blowing, wait until you see Portal. For those who haven't been following Portal, the concept is fairly simple. You have a modified version of the grav gun. It can lift items, but can't shoot them forward. That's okay, because this new gun has a much more useful feature. Aim and shoot at any area (with exception of resistant black-padded walls) to create an entrance and then an exit portal. You can move through these portals or send other objects."
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
looks ok