Edge: The Friday Game: Mobius
Edge writes: "In videogames, limbo’s nothing more than the space of time between dying and deciding that you want another go. Purgatory is a cut-scene, or a countdown, or – less frequently these days – a simple cash transaction for another credit. In the glory years of the arcades, all this made solid financial sense. Today, however, a growing number of designers seem less certain about the whole thing."











