IG writes: "When you hear someone say the word turtle, you probably think of a slow reptile. When someone hears the name Michelangelo say, you're probably thinking of the Italian artist. If someone a cool fighting game for the Wii hears talk, you probably think of Super Smash Bros.. Brawl. When someone hears about these three things simultaneously talk, you'd think one thing: Teenage Mutant Ninja Turtles: Smash-Up."
What are the biggest reasons why so many clones fail to overthrow Smash Bros. if it's supposedly such a simple game?
Great read that was, loved D.O.N on the PS2. I reckon it mimicked the Smash style pretty good with a bit of uniqueness for the win condition... something All Stars seemed to have taken influence from.
Nintendo fans are very sensitive, they don't like games that resemble other games of theirs, epecially now since Nintendo is lagging behind in terms of system power. If Mario and Link aren't in it, it sucks. Such a sad mindstate really. Just like people that think Nintendo doesn't have good games because they have less system power.
there should be a doom, to all these doom articles... oh and to their authors as well :)
Some of the best gaming franchises around never successfully made the jump to the newer generations (Streets of Rage), or just died out all together (Earthworm Jim). Sadly, the TMNT line of games' and their steady decline in the modern gaming world is a travesty.
GameKult: The Ninja Turtles are among those heroes that constantly return is always welcome with some delight, because of good memories that the four reptiles were left in our memories Player 8 / 16 bits. So when Ubisoft announced a new game from the sidelines license of any cinema release or other marketing plan muddy, and in addition the game in question is developed by a member of the team responsible for Super Smash Bros.. Brawl combined with some former members of Team Ninja, we are entitled to scream Cowabunga! Yes, but then not too strong.