GameZone Interview: Hive7's Max Skibinsky Takes on the World of Social Network Gaming

GameZone writes: "Ten years ago, few would have predicted that cell phones – one of many tools of communication – would one day be touted for their game-playing capabilities. When social networking sites like MySpace and Facebook first launched, it's likely that people viewed them the same way: they, not unlike cell phones, are a tool for communication. But here we are at the birth of another type of gaming.

Max Skibinsky, CEO of Hive7, believes this new type has a strong future ahead, partially because it eliminates some of the problems he says exist with current game development models. "Traditional gaming has two dinosaur-like weaknesses: their distribution model and their content model," he says. "Let's first talk about content."

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