Video interview with Pandemic developers Christopher Hunt and Tom French. Details are revealed on the game's engine and more importantly the groundbreaking presentation that puts the story first.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."
Actually great list TBH I agree with all 10
I hope one day we get some remakes for the following
The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)
Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time
I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.
The game respected the lore and the gameplay was quite decent.
The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.
Here's hoping for an amazing sequel
I'm so excited for this game, it looks amazing!
Chris Hunt and Tom French are both great guys. We got to interact with them a lot at E3. Smart dudes and classy hosts.
The use of color in The Saboteur is compelling. Games have done the saturation changes before, but I love that in the Saboteur, color helps communicate friendliness and progress a story.
I am looking forward to seeing how this game turns out. It is looking good at the moment with the vidoes I have seen.
I love how they go on and on about ambient occlusion, but then go to say:
1) It's not real-time
2) It's baked in using AutoDesk SoftImage
Makes me glad for games like Crysis and Uncharted 2 that perform it in real-time. I would rather have more natural-looking real-time effects and sacrifice some geometry here and there and maybe a texture or two way off in the distance. Once you see how nice real-time Screen Space Ambient Occlusion is, you won't want any baked-in substitute. It's beautiful. Wanna see it for yourself? Play Uncharted 2. Walk near a wall or throw an object near a surface and you'll see some real-time SSAO. Neat stuff, and very convincing.
Also, subsurface scattering has been around for 4 years now. Funny how they throw these terms around like it's teh awesomeness and it's new, when we've seen good games with good engines using this tech for 4 years now.
Look, Pandemic is a good developer and all, but they need to cut the crap and give us what we want:
A next-generation Star Wars Battlefront.
You have to give them credit for finding a fresh angle for a WWII game. Just when you think WWII is tapped out, they make it fresh. I have high hopes for this title.