20°

Icrontic: The Saboteur breaks new ground in technology as a storytelling device

Video interview with Pandemic developers Christopher Hunt and Tom French. Details are revealed on the game's engine and more importantly the groundbreaking presentation that puts the story first.

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gaming.icrontic.com
chrisWhite5737d ago

I'm so excited for this game, it looks amazing!

WildArmed5736d ago

hell yeah! esp. after that gentlemen's club trailer they showed awhile ago lol

UPSLynx5737d ago

Chris Hunt and Tom French are both great guys. We got to interact with them a lot at E3. Smart dudes and classy hosts.

The use of color in The Saboteur is compelling. Games have done the saturation changes before, but I love that in the Saboteur, color helps communicate friendliness and progress a story.

ian725737d ago

I am looking forward to seeing how this game turns out. It is looking good at the moment with the vidoes I have seen.

LinuxGuru5737d ago (Edited 5737d ago )

I love how they go on and on about ambient occlusion, but then go to say:

1) It's not real-time
2) It's baked in using AutoDesk SoftImage

Makes me glad for games like Crysis and Uncharted 2 that perform it in real-time. I would rather have more natural-looking real-time effects and sacrifice some geometry here and there and maybe a texture or two way off in the distance. Once you see how nice real-time Screen Space Ambient Occlusion is, you won't want any baked-in substitute. It's beautiful. Wanna see it for yourself? Play Uncharted 2. Walk near a wall or throw an object near a surface and you'll see some real-time SSAO. Neat stuff, and very convincing.

Also, subsurface scattering has been around for 4 years now. Funny how they throw these terms around like it's teh awesomeness and it's new, when we've seen good games with good engines using this tech for 4 years now.

Look, Pandemic is a good developer and all, but they need to cut the crap and give us what we want:

A next-generation Star Wars Battlefront.

Pandamobile5737d ago

I agree.

But Free Radical (now Crytek UK) were the ones developing Battlefront 3.

LinuxGuru5737d ago

"were?"

I hope it doesn't die off or get axed, because I swear that SW: BF3 is what the fans want, not more Mercenaries or new IPs right now.

Give us our next-gen sequel, make some bookoo cash, and use that cash to go on and make your new IP.

Pandamobile5737d ago (Edited 5737d ago )

Maybe when Crytek UK is done with the console side of Crysis 2, we'll get a Battlefront 3 on the Cry Engine.

I saw "were" because Free Radical went bankrupt before Crytek scooped them up. Everyone assumed that that was the end of SW:BF3.

UPSLynx5737d ago

Subsurface scattering is not new tech, true, but doing it in real time is still a difficult thing. Crysis was one of the first games to really achieve true real-time SSS. Many developers don't view it as an important addition, especially in a 3rd person action game.

It's an engine developed in-house, and though they might not be breaking bleeding edge barriers, they do have a very capable engine on their hands.

And as far as the PC release is concern, perhaps real-time Ambient Occlusion could be possible, theoretically. I doubt they'd make quite a change, though (being constricted by the limitations of console hardware in development hurts the PC gamers in the end, sadly. Never fails)

Pandamobile5736d ago (Edited 5736d ago )

Quite a few games nowadays on PC have SSAO options. Off the top of my head I can list Red Faction: Guerrilla and Burnout Paradise.

It typically rapes performance on mid-range GPUs though.

When I tried enabling SSAO on Burnout Paradise on my 8800 GTS rig, the FPS went from 60 maxed out with full anti-aliasing to ~30.

When I did the same thing with my GTX 295 rig, the FPS stayed solid at 90.

You can enable SSAO in any game by turning it on in your Nvidia control panel.

MostJadedGamer5715d ago

LinuxGuru speak for yourself! I could care less about a crappy Star Wars game. The Saboteur is first game from this developer that I am interested in. This is the kind of innovative new IP that I, and a lot of other people want.

A innovative, and fesh take on WWII in a open world-free roam. These are the kind games I want. Not a crappy Star Wars game.

+ Show (3) more repliesLast reply 5715d ago
Cliff Forster5737d ago

You have to give them credit for finding a fresh angle for a WWII game. Just when you think WWII is tapped out, they make it fresh. I have high hopes for this title.

110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.

180°

EA Sends Classic Titles To Steam

This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.

Garethvk473d ago

I wish we had a new Command and Conquer.

Vits473d ago

f you haven't already, consider getting 8-Bit Armies or the new 9-Bit Armies. They're made by some of the same folks from the older C&C, with very similar mechanics; it's just the aesthetics that are completely different.

TheColbertinator473d ago

C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.

UltimateOwnage473d ago

Super stoked, excellent pricing too. SteamDeck library+++

Phoenix76473d ago

I loved the Populas games back in the Amiga days. Will have to download these

Show all comments (9)
190°

10 Most Underrated Third-Person Shooters

GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."

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gamefreaks365.com
neutralgamer1992786d ago (Edited 786d ago )

Actually great list TBH I agree with all 10

I hope one day we get some remakes for the following

The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)

Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time

cthulhucultist786d ago

I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.

The game respected the lore and the gameplay was quite decent.

The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.

Here's hoping for an amazing sequel

Vengeance1138786d ago

Space Marine II !! My most anticipated game of 2023! Woot