Go Gaming Giant takes a look at some gaming concepts that are totally not practical and would not work in everyday life.
It's a pretty funny article i think, it makes sense though lol
just look at this: http://www.youtube.com/watc...
I'm sorry to everyone in the East, those dating sims will not help you land the opposite sex.
They should also put: You don't start from where you were a minute ago when you die.
hahah wish they did work in real life though
I'm pretty sure circle strafing while shooting is pretty unrealistic.
Yeah circle jumping is fine in Quake, because it's intentionally part of the game, and it doesn't make any pretense about realism. But I found it odd that it's possible to do this kind of thing in CoD4.
actually strafing while firing is a military technique... you just cant walk as fast as you normally would... but LOL at the ground pound damage... so true I hate those damn shock waves of death!!
kalikid we're talking about trickjumping, not simply strafing from side to side. See some videos: http://www.youtube.com/watc... http://www.youtube.com/watc...
Don't forget the concept of 'Auto-Healing' that seems to be getting popular in many FPS titles now. XD
haha ye there's a bunch of concepts we had to leave out or else it'd be to long
Oh I'm sure people could handle it. :]
Standing in cover does less to healing than eating. Eating can actually heal you a bit (honey, food that has lots of vitamin, etc).
yeah and "endless pockets" ala Link or Gordon Freeman xD
endless pockets, haha, good one
You forgot about Solid Snake's endless pockets! Where does he keep his RPG, multiple grenade launchers, loads of rifles and ammo? Or Raiden for that matter... he was wearing a skin-tight sneaking suit!
Not necessarily endless pockets. It's just extra large pockets and a light speed weapon/item delivery system that let him swap them on the flying while pausing time. Endless pockets means you wouldn't have to swap, but scrolling through them would be a problem lol...
haha some of them could be useful I guess
pretty funny article lol
Also turn-based ANYTHING
you mean like this?? http://www.youtube.com/watc...
Funny list! A few more Why do so many enemy camps keep barrels of an unknown, yet inflammable substance near where they plan on defending? Where does Solid Snake keep that oil drum when he isn't using it? Heck, his pants where skin tight, it wasn't in there. Why has the simple switch become such a defacto standard to the operation of every major control in an enemy base? You have 150 enemies I have to trek through to reach that switch to blow up your plant, why do you line up 1 by 1 (next to explosive barrels mind you) to take me out? Send all 150 at me at once and I have no chance. Why can I travel with a squad of 5 elite marine commandos that can't hit the broadside of a barn 5 yards away? What do the enemy/monsters do when I'm not around? I find them sitting in an empty cave no bigger than my bathroom waiting to ambush me. Why don't I ever catch them watching football or cooking linguini while they wait?
haha all good ones
"You have 150 enemies I have to trek through to reach that switch to blow up your plant, why do you line up 1 by 1 (next to explosive barrels mind you) to take me out? Send all 150 at me at once and I have no chance." You might be a distraction, and it does not make sense to send all your defense to a single location. But they should send a force in order of teams of 5. (It does in some games).
Well all games have impossible scenarios like that... for instance, aliens have taken over the entire planet, yet one guy with shoddy aim is able to trapse around picking up weapons and taking out 200 of them all by himself. Well if one guy is able to do that, how the f*** did they overrun us in the first place? In recent times they've tried to solve the "one-man army" feeling by adding in squadmates. But I'm against this - it doesn't make it any more fun (sometimes it's annoying), and you still feel like a "4-man army" in the same way, as though your squad is elite and everyone else is f***ing hopeless.
It actually reinforces the one man army scenario in many cases. Now you can say "I saved the world myself, even with the constant obstructions of these three idiots". Of course there are exceptions, but RE5 is a good example for this. (You have to keep watch for Sheva or she dies, even worse wastes your precious health packs and ammunition).
Good article, completely guilty of reloading after every encounter. While we're at it don't forget the classics such as: Enemies with Alzheimer's: No matter what you do to them once detected all you have to do is stay out of their line of sight for a predetermined period of time and they will forget you were ever there. Random drops: Really, how did that 1lb rat manage to carry that 15lb axe? And what the hell was he doing with it anyway?
why are all barrels explosive and red? thats a good one.
Killzone 2 =P
All armor is the same size.
And it doesn't even look to be as big as the player anyways.
Great topic, you should consider making it a regular column and taking on a new concept each week. Off the top of my head I can think of about a hundred more you could add to the list.
hahaha, good read. Totally true on the ground pounding enemy and experience builders.
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