ThePlayStatioNetwork Review: Demon’s Souls

ThePlayStatioNetwork Review: Demon’s Souls

8-Bit Punk|17 years ago|Demon Souls

From Software’s latest RPG, Demon’s Souls, has been given the Ryan Gray treatment. The TPSN editor seems to be pretty enamored with the game and believes it will be one that will transcend the usual gap between Japanese and Western RPGS. That said, he doesn’t seem to hopeful about it’s sales.

From the review:

Gameplay wise, Demon’s Souls preserves some of what you know about role-playing games. You’ll kill, you’ll loot, you’ll repeat. However, this is all contrasted with a new hybrid beat em’ up/stealth/strategy type gameplay. Fighting enemies is actually quite fun; something I find rare in an RPG. You’re going to want to take on enemies one by one, but sometimes you have no choice. Luckily, the attacking/guarding mechanics are intuitive, responsive, and a joy overall. Gameplay varies through out each class, and you’ll want to try them all in order to find your favorite. I played a Knight for most of my review time, but character balancing doesn’t seem to be an issue. Although single player can be fun, playing with others is where Demon’s Souls hit its stride with me. Anyone whose ever played games along the lines of World of Warcraft will know what to do. You’ll want varied classes in your group, and have good strategy. The only problem is, again, I’m not sure how many people will actually play the game. I’m praying for a lot, you should too.

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