Gamasutra Interview: Ankama Talks Dofus, Animation, Subscribers
Gamasutra: French indie MMO Dofus began when some web developers got together to make a game. With its charming graphical style and free to play area (a small percentage of the full game), Dofus has gained favor with players and critics, propelling the company from a small indie to a larger player. The original game was done entirely in Flash, well before it became a popular platform for games.
Ankama was formed in 2001 by Camille Chafer, Emmanuel Darras, and Anthony Roux, and has since grown to 400 employees, including a new studio in Japan, focusing on animation and manga extensions of the company’s properties.
As the company rolls out Dofus 2.0 and a new game called Wakfu, we spoke with CTO Camille Chafer and international marketing manager Cedric Gerard about Ankama’s past and future, including the new animation studio, the ups and downs of working in Flash, and player/subscriber numbers.











