GoGamingGiant TGS Preview: Pixeljunk Shooter

GoGamingGiant writes: "A quick stop by Q-games booth allowed me a chance to play their upcoming Pixeljunk Shooter. As the name would suggest it is a shooter, and controls similarly to a twin stick shooter but a press of the right bumper is required to fire. Thus you have one stick to navigate, one stick to control ship direction, a fire button and a grapnel that can be used to interact with environmental elements and pick up survivors.
Levels are divided in to a number of sections that are separated by gates, which you can only open by rescuing all survivors.
In truth the amount of shooting you have to do in nominal, despite the name. The levels I played at the event revolved around maneuvering and solving puzzles rather than gun-play. Puzzles are all related to elements in the world, the levels on show had water, magma, ice and a magnetic-goo all of which either helped or hindered you as you flew your way through. For example shooting through rocks beneath magma will result in the magma pouring down on to whatever lies below, which if it is ice, will melt."

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gogaminggiant.com
2549d ago
2549d ago
70°
9.0

PixelJunk Shooter Ultimate PC review| PC Gaming Enthusiast

Jake from PC Gaming Enthusiast reviews the former PlayStation exclusive.

He writes:

"The ultimate edition received a major overhaul, which includes graphics. The overall artist effort truly shines on the PC. The water in each level looks like it is actually flowing, with perfectly precise physics, and subtle depth."

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gamingenthusiast.net
LifeInNZ3105d ago

I wish they would do an ultimate edition of Monsters for touchscreen devices.

freshslicepizza3105d ago

i love all the pixeljunk games and bought every one available for the ps3. not sure if it's worth buying again for the pc

40°

PixelJunk Comes to PlayStation Now

Posted by Dylan Cuthbert on Aug 31, 2015 // President and Executive Producer, Q-Games Ltd.:
If you know anything about Q-Games, you know that we made a name for ourselves during the PlayStation 3 era with our acclaimed PixelJunk series. Debuting way back in 2007, we were one of the first indies to cut our teeth on the newly released console. Our idea for the series was simple: rework old school gaming concepts in beautiful high-definition visuals, while keeping the easy to learn, difficult to master gameplay that made us fall in love with games in the first place.

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blog.us.playstation.com