Ve3tro: Interview with Julius Sangco (Avatar Drop)

Ve3tro: Interview with Julius Sangco (Avatar Drop)

Yast3r|17 years ago|Avatar Drop

Ve3tro Writes: "There has been a lot of buzz as of late about Xbox Live’s Indie service, so I had contacted a member of the XNA Game studio team, Julius Sangco, the maker of the hit Xbox Indie title, Avatar Drop!

There was much to discuss, and Julius answers give a decent amount of insight on both the service, and what it was like creating a game for Xbox Live. So without further waiting, here is the interview:

What was your experience like getting Avatar Drop on the Xbox LIVE Indie service?

I should probably start off with a small disclaimer 🙂 I’m going to have a biased opinion. I actually work on the XNA Game Studio team, and I’m very proud of the product we make. I should also clarify that I don’t get any special treatment because of my job. I get treated just like every other Indie developer.

Avatar Drop is an unrelated side project of mine that grew out of a silly demo I made during the XNA team App Week. Up until App Week, I hadn’t gotten a chance to test out the new Avatar features yet, so I thought I’d play around with them. Working with Avatars turned out to be incredibly simple, and in just a week, I was able to implement some ragdoll physics with Avatars. People seemed to like it enough that I decided to start from scratch and make it an Indie game outside of work."