Kombo: On April 17, 2008 IGN.com revealed The Conduit to the world. Its developer, High Voltage Software, whose past was largely shaped by licensed games, was introduced to the prime time. Nearly fourteen months later a finished product was sent to retailers. In that time High Voltage has become known as a vocal studio who listens to the demands and suggestions of its players. The Conduit has become a battle standard for the Wii in the fanboy wars. Even now, as it has been acknowledged that The Conduit doesn't reach the heights of Halo, Killzone, or Call of Duty, it is regularly identified as the best FPS experience on the Wii.
This is an offering to High Voltage Software: a complete analysis of The Conduit. Single player, multiplayer and everything in between will be examined. Praise will be doled out, flaws will be pointed out, and suggestions will be made.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.