Approvals 5/10 ▼
D R Fz (1) - 6612d ago Cancel
decapitator (1) - 6612d ago Cancel
snoop_dizzle (1) - 6612d ago Cancel
drtysouf21 (1) - 6612d ago Cancel
kdawg222 (1) - 6612d ago Cancel
1050°

The PS3 rendering architecture explained

Originally Posted by LADev

"The PS3 rendering architecture is designed to be used like this:

The PPE functions as a controller for the entire system.

The SPEs function as the heavy lifters for game logic, physics, and dynamic vertex work. They also are used for some pixel work.
(I've been saying the exact same thing folks)

The RSX functions as the main pixel painter, but it is also used for static geometry.

A PS3 engine will start off with the PPE spawning off tasks to the SPEs and acting as the central control point for the engine. Static geometry is put onto the RSX. PPEs start cranking through tasks in parallel, usually setup to double buffer the data they operate on. A SPE will have its code uploaded, then it starts a DMA fetch for its initial data into to one half its local memory, and then it starts ping ponging back and forth: work through one half the local memory while the second half is being DMAed in, then swap. Ideally you have it setup so that you are effectively hiding almost all of your data loading latencies with the double buffer setup and chaining SPEs together where you do animation, deformation, physics, transformation, lighting all going on in parallel.

The heavy vertex work being done, that data is then sent off to the RSX to be rasterized along with the resident static vertex data. So in effect the PS3's Cell RSX combo is one giant unified rendering system. Depending on the nature of your game, your division of labor between the RSX and Cell will be different. It is entirely possible to do all vertex work on Cell or none. And the same for pixel painting.

What the design of the PS3's rendering architecture brings to developers is the unification of your physics, collision, dynamics, and geometry. On systems like desktop pcs or the 360 you have a division between your geometric data and collision/physics data with each of them sitting in GPU and CPU space respectively. The latest Factor 5 interview talks in general about this design of the PS3 and the Lair engine.

The RSX does exactly what it was designed to do, have the pixel painting power to handle 1080p output. The extra vertex power is a nice addition. The RSX in isolation is not very interesting to talk about. Or is a comparison to standard desktop graphics cards or the Xenos."

Read Full Story >>
ps3forums.com
Create Report !X

Add Report

Reports

Other
Based on forum post, far from being reliable source.
Saint Sony6612d ago WhoDisagree(0)Agree(0)
Lame
Who is a post made by an unkown user worth of a story?
anonymous6612d ago WhoDisagree(0)Agree(0)
Fake
Now this is a forum post...although the information is informative, the title takes things completely off tracka nd in my opinion it should either gain a different title...eg. "how rsx and Cell can be used for graphical rendering"....or it shouuld be deleted altogether. Does this site need to become known for flame wars?
techie6612d ago WhoDisagree(0)Agree(0)
Lame
techie6612d ago WhoDisagree(0)Agree(0)
Spam
techie6612d ago WhoDisagree(0)Agree(0)
Other
This is a forum post, and an incorrect one at that.
bluebrad19746612d ago WhoDisagree(0)Agree(0)
Other
Forum Posts are not stories..
God of Gaming6612d ago WhoDisagree(0)Agree(0)
TriggerHappy6612d ago (Edited 6612d ago )

RSX specs are in and Teamxbox and Ps3forums ( BIGGEST GAMING) rivals are at it again. Extreme fanboyism and facts.

snoop_dizzle6612d ago

here comes another flame war! :(

gta_cb6612d ago

hmmm you seem to be right lol
but then again if you was a fanboy and an article like this came up then wouldnt you expect yourself to want to go deffend your console?
im not defending fanboys just kinda saying yeh duh! (about the flamewar coming) lol =)

gta_cb6612d ago

also just want to say that i havnt read past your comment as there are 62 comments so far ... (prob more now) and there isnt much chance of having a decent convo so... cya in another thread =) lol

rusgreim6612d ago

Your assumption is based on the idea that the PS3's graphics are better, and thus far, head to head titles prove otherwise.

JasonPC360PS3Wii6612d ago (Edited 6612d ago )

Couldn't have said it better myself.

TriggerHappy6612d ago (Edited 6612d ago )

nice song, lol, will definately sell if published, almost every "FANBOY" like you would get a copy

tehcellownu6612d ago (Edited 6612d ago )

wrong..Every single multiplatform looks the same..The only game so far that showed a crappy port was ubisoft fear..even oblvion on the ps3 runs and look better then xbox360 version..also the games that xbots got that is really great lookin is only gear of wars nothin else..and how long you guys waited for it? one year..if you really want to compare wait till mgs4 and final fantasy viii comes out..and what i dont get is that a lot of devlopers came out and say the ps3 is more powerful but xbots continue to ignore it.

+ Show (1) more replyLast reply 6612d ago
ITR6612d ago

Flame War waiting to happen..

kdawg2226612d ago

This was posted by a developer, because of this i think is important that it was posted. But this is a good question though, if the xenos or however the hell you spell is so powerful, why does the ps3's gfx look better ?

JsonHenry6612d ago

I really (HONESTLY!!) do not see where the PS3 looks better in any game that is mutliplatform. Not a single one. Show me some screens to prove me wrong, please.

Show all comments (195)
120°

More Read Dead Voice Actors Hint at a Big Announcement

The voice actors for Arthur Morgan and Charles Smith have vaguely confirmed a claim by Rob Wiethoff (voice of John Marston) that big news related to the Red Dead franchise will be coming "before Friday."

Read Full Story >>
powerupgaming.co.uk
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1h ago
lukasmain15h ago

I hope it's a remake of the 1st game. But it's probably just the PS5 version of Red Dead Redemption 2

OtterX12h ago

I hope a PS5 upgrade launches on the same day as announcement & it costs no more than $10. I already bought the Ultimate Edition once, they got good money from me.

I stopped playing completely 2 years ago until they did 60fps. I really didn't expect it would take this long & I didn't want to start completely over on PC.

dmonee1h ago

My wish is that its optimized for current gen machines, with some sort of story expansion. Undead nightmare 2! My 2nd wish is that it just shadow drops on the day of the announcement!.

Lionsguard1h ago

Give me my RDR2 Undead Nightmare already.

60°

Phantom Squad — Game Overview • VGMM

Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.

Read Full Story >>
videogamesmademe.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3h ago
80°

The Evil Within Deserved More: A Great Horror Series Left Behind

The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.

Read Full Story >>
theouterhaven.net
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community1d 23h ago
SimpleSlave1d 22h ago

An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.

I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.

Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.

Venoxn4g1d 11h ago

Love both games, hope that we will get third game

gold_drake1d 2h ago (Edited 1d 2h ago )

i really didnt like the 2nd game.

first game was fantastic