1050°

The PS3 rendering architecture explained

Originally Posted by LADev

"The PS3 rendering architecture is designed to be used like this:

The PPE functions as a controller for the entire system.

The SPEs function as the heavy lifters for game logic, physics, and dynamic vertex work. They also are used for some pixel work.
(I've been saying the exact same thing folks)

The RSX functions as the main pixel painter, but it is also used for static geometry.

A PS3 engine will start off with the PPE spawning off tasks to the SPEs and acting as the central control point for the engine. Static geometry is put onto the RSX. PPEs start cranking through tasks in parallel, usually setup to double buffer the data they operate on. A SPE will have its code uploaded, then it starts a DMA fetch for its initial data into to one half its local memory, and then it starts ping ponging back and forth: work through one half the local memory while the second half is being DMAed in, then swap. Ideally you have it setup so that you are effectively hiding almost all of your data loading latencies with the double buffer setup and chaining SPEs together where you do animation, deformation, physics, transformation, lighting all going on in parallel.

The heavy vertex work being done, that data is then sent off to the RSX to be rasterized along with the resident static vertex data. So in effect the PS3's Cell RSX combo is one giant unified rendering system. Depending on the nature of your game, your division of labor between the RSX and Cell will be different. It is entirely possible to do all vertex work on Cell or none. And the same for pixel painting.

What the design of the PS3's rendering architecture brings to developers is the unification of your physics, collision, dynamics, and geometry. On systems like desktop pcs or the 360 you have a division between your geometric data and collision/physics data with each of them sitting in GPU and CPU space respectively. The latest Factor 5 interview talks in general about this design of the PS3 and the Lair engine.

The RSX does exactly what it was designed to do, have the pixel painting power to handle 1080p output. The extra vertex power is a nice addition. The RSX in isolation is not very interesting to talk about. Or is a comparison to standard desktop graphics cards or the Xenos."

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ps3forums.com
TriggerHappy6611d ago (Edited 6611d ago )

RSX specs are in and Teamxbox and Ps3forums ( BIGGEST GAMING) rivals are at it again. Extreme fanboyism and facts.

snoop_dizzle6611d ago

here comes another flame war! :(

gta_cb6611d ago

hmmm you seem to be right lol
but then again if you was a fanboy and an article like this came up then wouldnt you expect yourself to want to go deffend your console?
im not defending fanboys just kinda saying yeh duh! (about the flamewar coming) lol =)

gta_cb6611d ago

also just want to say that i havnt read past your comment as there are 62 comments so far ... (prob more now) and there isnt much chance of having a decent convo so... cya in another thread =) lol

rusgreim6611d ago

Your assumption is based on the idea that the PS3's graphics are better, and thus far, head to head titles prove otherwise.

JasonPC360PS3Wii6611d ago (Edited 6611d ago )

Couldn't have said it better myself.

TriggerHappy6611d ago (Edited 6611d ago )

nice song, lol, will definately sell if published, almost every "FANBOY" like you would get a copy

tehcellownu6611d ago (Edited 6611d ago )

wrong..Every single multiplatform looks the same..The only game so far that showed a crappy port was ubisoft fear..even oblvion on the ps3 runs and look better then xbox360 version..also the games that xbots got that is really great lookin is only gear of wars nothin else..and how long you guys waited for it? one year..if you really want to compare wait till mgs4 and final fantasy viii comes out..and what i dont get is that a lot of devlopers came out and say the ps3 is more powerful but xbots continue to ignore it.

+ Show (1) more replyLast reply 6611d ago
ITR6611d ago

Flame War waiting to happen..

kdawg2226611d ago

This was posted by a developer, because of this i think is important that it was posted. But this is a good question though, if the xenos or however the hell you spell is so powerful, why does the ps3's gfx look better ?

JsonHenry6611d ago

I really (HONESTLY!!) do not see where the PS3 looks better in any game that is mutliplatform. Not a single one. Show me some screens to prove me wrong, please.

Show all comments (195)
80°

The Evil Within Deserved More: A Great Horror Series Left Behind

The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.

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theouterhaven.net
SimpleSlave1d 5h ago

An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.

I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.

Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.

Venoxn4g18h ago

Love both games, hope that we will get third game

gold_drake9h ago(Edited 9h ago)

i really didnt like the 2nd game.

first game was fantastic

220°

John Marston Voice Actor Teases "Exciting" Red Dead Redemption News

During a livestream on his personal Twitch channel, Rob Wiethoff (who voices John Marston in the Red Dead Redemption series) hinted at "exciting news" to be revealed next week. According to Wiethoff, the news will be announced "before Friday".

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powerupgaming.co.uk
jznrpg1d 5h ago (Edited 1d 5h ago )

PS5/Pro/Switch 2 version of RDR2 seems most likely. I’d love a RDR3 but that seems years away

Cacabunga1d 4h ago

Id be happy for just a 60fps patch

OmegaSoldati1d 3h ago (Edited 1d 3h ago )

Agreed, but at the same time RD2 came out in 2018. Could it be a remake of Red Dead 1?

Spoiler:

Marston died in the end of Red Dead and Red Dead 2 is set before that. Im curious now. What news could it be?

mkis00720h ago

I'm pretty sure the next game will be another prequel as the story really has no where to go as far as being a western after red dead redemption. The next game will end with the ferry boat incident.

Profchaos1d 5h ago (Edited 1d 5h ago )

Their contracts are iron clas if they leak anything legit they are threatened with immense legal action.

My hopes for what this is are minimal its probably a meet and greet with the cast

I dont see why they would be involved in a upgraded version of rdr2 when the dialogue hasn't changed

thorstein1d 2h ago

He seems to have been cleared to do this as he purposely picked up the game, streamed it, and made the announcement.

40°

Find or Be Found: Making Burglary Horrifying • VGMM

Find or be Found puts players in the roles of desperate thieves robbing haunted houses, with one player infiltrating the building while their partner guides them remotely through cameras and a radio. The twist: you're not just avoiding security systems, but supernatural monsters that want you dead

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videogamesmademe.com