Destructoid writes: "Moral choice" is a term thrown around a lot by developers these days, promising a game that will give you dilemmas, make you think, and introduce shades of grey. Let's face it, most of them fail and boil down to extreme black-and-white moralities that represent gameplay, not moral, choices. Dragon Age: Origins lead designer Mike Laidlaw believes Dragon Age is as close as you can get, with an "aggressively" moral grey area.
"We're trying to be a lot more grey than that, aggressively," he tells Destructoid. "Okay, the Blight is pretty much evil, it's out to destroy everything in its path and really there's not a whole lot of redeeming qualities to that as an agenda.
"But at the same time you have characters that have their own motivations, opportunities for you to be opportunistic, and maybe do something that's inherently evil but at the same time, a part of being a Grey Warden and carrying the fate of the world on your shoulders, maybe it's what you think you have to do. It's a choice you have to make.