As it would appear, there have been several graphical effects removed from the Wii version of the Metroid Prime.
is it just me or did i completely miss any sort of comparison in this vid???
Well, I noticed the water doesn't really ripple and there are less particle effects on charging beams. Nothing deal breaking to be honest, you would never notice unless you're looking for it. So far I've enjoyed it and didn't notice until this video. I love the controls. So good.
But i certainly noticed those things and it bugged the crap out of me. Like the freeze noise was there, but it didn't show your blaster freeze over. I think I know why its not there. In the other MP games (for the GC) the gun was static, so all you have to do for effects was to overlay them over the gun.. freeze, heat waves.. etc. But now.. it's moving so thats harder to calculate accurately. 1 thing I DON'T understand though, is lack of moving water..I'm pretty sure the wii can handle all those features..
"freeze, heat waves.. etc. But now.. it's moving so thats harder to calculate accurately. " I dont think thats a problem since the frost object could just take the position and rotation from the gun. It would be interesting if someone interviewed them on this. Lightning looks good though
I concur. I would really want to know why they didn't include those things? I'm sure they could have. Also, yes, the lighting is better.
I for one hate the Wii controllers. I tried playing Corruption but the game sucked and the Wii controllers just made my writ hurt. As far as I am concerned the first game was the nest of the trilogy.
just dont know how to play a WII FPS.
Probably the reason is space. They needed to squeeze 3 games on to one disk. So something had to go.
Nope, its not space, Metroid Prime Trilogy is a Dual Layer DVD, it has 8.5 GBs, Echoes is 4.5GBs and the other 2 cube metroids are 3.8GBs (as a total), I know this because I looked around in the howebrew scene.
ok 4.5+3.8=8.3....now factor in the extra coding for the motion controls and new interface when selecting weapons, and any other extras they might have added or secrets. Yeah, something had to go.
"now factor in the extra coding for the motion" Why do people think a script is tons of gigs. The control coding is perhaps ALMOST an Mb. Just like how people think monster hunter 3cant add more content while in fact the game is only 2.7 gb
Who cares? It's still a good game and I'm still gonna get it once I can save up enough.
when you port a 7 year old game into a "more powerful" system one generation later you kinda expect "more" rather than "less". Yes, its small changes what it lacks but still: WTF.
That's exactly how I feel. I was expecting slightly better graphics, not slightly worse. I'm content with my GC originals and muh original uncensored Prime 3.
I'm a little surprised there myself.I love metroid but yea wtf
Why? He doesn't even list in the article what the differences are. He just raced to the story. I don't want to have to decipher the differences. I came to the article to be told. Lame.
You watch the video to see the differences. You don't need detailed analysis of the differences when you have a visual showing of it.
Where are the differences?!?! Sometimes I swear people just like to search desperately for anything to whine about for wii titles. I see absolutely no difference. I see someone has pointed out somewhat minor water effects and particle effects. But really... how greatly does that effect the core gameplay and enjoyment again?
Well man its not so much that.I do agree that fanboys do find stuff to rag the wii about, but it's alot more then just those water effects.Take a look at the gun fire,thats a pretty big deal to me but won't keep me from buying it.Metroid is great regardless of the guns or water.
It looks like nothing too big. The Main charge blast still bends space around it which is the only effect I have considered important with the rifles. Still eyecandy even if a few minor differences. Did I mention 3 games on one disc? It's all three Metroid games on one disk.... it costs only 49.99. Doesn't change the fact that that is three games worth of morph ball puzzles. Who cares!
maybe the new bloom lightning screwed up the effects? cuz, the effects are still there on MP2... like the heat when you keep shoting with the power beam... dunno, but it's not big deal, the revamped controls ake the game 100% more enjoyable
That's an interesting theory. The lack of a bit of sharpness could be due to adding a layer of bloom on everything. The water is kinda strange, though. There's actually better lighting (again, probably because of the bloom) around the objects by the water on the Wii version as you're rolling around in morph ball, but the water itself is just dead. I don't think anyone can chalk this up to laziness, as Retro has been consistently good. I'd be interested to hear their explanation, though.
@DanteLinkX You obviously aren't good at math!
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