CEDEC 09: Final Fantasy Crystal Chronicles’ DS, Wii Code Balancing Act
Final Fantasy publisher Square Enix recentlyh took an interesting approach to cross-platform development — using DS source code to spawn the Wii version of Final Fantasy Crystal Chronicles: Echoes of Time.
At the CESA Developers Conference (CEDEC) in Yokohama, Japan, Square Enix game director Mitsuru Kamiyama and Nintendo technology support sub-manager Masaru Mitsuyoshi talked about the challenges in developing a DS-based game for the Wii.
"Echoes of Time was originally intended only for the DS, but our president at that time insisted that all titles be multiplatform," said Kamiyama. "So we decided on a Wii version, but with the condition that it be created based on the source code of the DS version."











