BrutalGamer.com writes:
Broadsword calling Danny-boy, time for chocco etc etc..
IL-2 Sturmovik: Birds of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war's most famous battles piloting fighters, battle planes and heavy bombers across a range of thrilling missions. There are five theatres of war to engage in 0 The Battle of Britain, Stalingrad, Berlin, Sicily and Korsun' representing the main airborne battles of World War II in Europe. IL-2 Sturmovik: Birds of Prey also boasts an all new damage effects engine as well as advanced environmental visuals enriching the game play. Players can see real time damage to the aircraft such as holes in the wings and trail lines during dog fights. IL-2 Sturmovik: Birds of Prey features hundreds of airplanes taking part in air battles. The unique environmental engine also produces highly detailed, realistic landscapes that allow players to see breathtaking ground support actions.
VGChartz;s Adam Cartwright: "For a console that can only really be seen as a commercial failure, the PlayStation Vita did extremely well for itself in terms of software – more than 1500 games are available for it and that figure is surprisingly still growing each week, despite the hardware being discontinued earlier this year and despite the rhetoric suggesting it’s only a good machine for indie 2D platformers and niche Japanese RPGs.
Unfortunately certain genres didn't receive any representation at all and act as glaring holes in the Vita’s software library. Some of these just aren’t particularly popular on consoles in general, such as city builders, which have been niche for years. It’s these genres I’m aiming to look at in this article – what they are (including examples of some modern entries in the genres), why they weren't represented on the Vita, as well as some suggestions about what alternatives are available to scratch that itch."
PC Aficionado: "We're all excited for Call of Duty: WWII, but it's still awhile away from releasing. We pick out five alternative WWII games to play in the meantime."
The Publisher of GoozerNation recently had the opportunity to play IL-2 Sturmovik, not because he wanted to, but because his 5-year old son accidentally purchased the game for him through XBL. And because of Microsoft's draconian law of No Refunds, he settled in to play the combat flight simulator that released a little over two years ago. As a result, he was pleasantly surprised at how fun, yet frustrating, this value bin game could be.