"We don't make Dragon's Lair! This is not Dragon's Lair - do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not." David Cage is basically hopping up and down in the middle of a hotel room in Germany. "When there is an action sequence, yes we integrate this quick-time event sequence. We've done it really in a new way, we really started from a blank page again to try to take the best out of this type of interface and find the thrill and excitement and make you feel at the heart of the action."
There's no word of a lie there. Describing Heavy Rain as a bundle of quick-time events simply isn't accurate. Although, doing so has led to some excellent sarcasm, my favourite being smartgun's comment on the Mad Jack video: "I like the bit where you have to press Triangle. I love pressing Triangle."
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
An excellent preview. God, this was once my most-wanted game, and it's quickly becoming so again.
I can't wait for this.
And you know what, reading this hands-on gave me an interesting revelation about the controls. You know how you have to walk forward by holding the trigger in, and you control the direction you walk by moving the head with the thumbstick so that you get the character looking at something, which they then head towards as you move forward? Well, the game has a very cinematic camera, with a cinematography created to give the scene the most impact. It's not dynamic and the player has no control over it. Very few games get this right.
God of War does it, and it does it well, but it's not perfect. Every now and again then camera changes to an angle that's opposite the prior angle, and as a result the direction you were holding on the thumbstick to move "forward" is suddenly the direction that moves you backwards, and you end up doing a 180 and moving right back into the previous camera angle, and you have to catch yourself and re-orient the direction of the stick when you get into a new camera angle.
It can get kind of annoying, and in a game that strives so hard to be cinematic like Heavy Rain, eliminating that hang-up is essential. And by moving forward by holding in a trigger, it absolutely eliminates that. Pretty cool.
I know. It's pure genius. But I should point out that the player can change the camera angle by hitting the L1 button. Doing so seems to alternate between a long and a close shot. You can also pan the camera by looking in a given direction. This only seems to work in wide open locations like Mad Jack's junkyard ,though. The camera angles appear to be static in enclosed environments like Hasan's shop.
is amazing. From The Article:
" Elsewhere Pascal Langdale, the actor who plays Ethan Mars, talks to us about endless days in a full-body motion capture suit, about having to redo facial close-ups because a bead of sweat displaced one of the reflective markers attached to his cheek, about having to learn every line of dialogue in every possible outcome, because if his eyes moved left and right to read a script it would show up in the recording."
HE CAN'T MOVE HIS EYES THE WRONG WAY. That's detail folks....
Watching the making of UC1, their Mo-Cap process did not seem as accurate (I know different type of game). They were holding the script during scenes and what not. I havent seen this level of mo-cap since Heavenly Sword. Even with that this seems to becoming a more remarkable game with every new Cage interview. I've personally been excited since I first heard of Heavy Rain. This game will win award after award and hopefully get some very well deserved praise from the media and gamers alike. If Sony really pushes this thing, we PS3 fans may have another AAA New IP on our hands.
Keep working hard Quantic Dream, Day1Buy4Me or D1B4M, lol
J.D.Rockefeller is the main boss-