40°

Gameplanet: Blizzard 'confused' why other devs abandoning PC; says MP experience is piracy solution

Gameplanet interviewed Blizzard's Rob Pardo, Executive Vice President of Game Design, at BlizzCon 2009, putting some questions to him about Battle.net 2.

Pardo made some interesting comments about how Blizzard views the PC and console game markets, saying that although all their games at the moment are on PC, they are open to doing console games in the future. But the key question for them is what platform a particular game makes sense on, and he clearly believes RTS and RPG games are best suited to the PC. "I think in the past we've made the mistake of taking certain games and porting them to whatever system, not necessarily thinking about how high quality a game the experience will be."

Read Full Story >>
gameplanet.co.nz
Nihilism5785d ago

"So I don't know why everyone's leaving it to us and Valve and a few others!"

so true and so sad, i wonder how long we'll be able to call those companies pc focused though.....every ports to pc.....*sigh*, i'm keen for multiplats though.....dead space was ported well, lots of tweaking options.

LeCocky5785d ago

I blame the developers and publishers being unaware of effective ways to stop piracy instead of pumping ineffective DRM into their PC games and expecting the consumers to take it.

70°

Devs believe WoW’s longevity isn’t because of legacy, but because of willingness to evolve

World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.

Read Full Story >>
videogamer.com
rlow1121d ago

The granddaddy just keeps chugging along.

50°

Building in Azeroth: A First Look at Housing - WoW

The construction of the new Housing system in Azeroth is underway, and we’re taking you behind the scenes to give you an early look at what the Housing development team has been working on. Watch your step, and don’t mind the dust. Hard hats are not required.

Read Full Story >>
worldofwarcraft.blizzard.com
60°

Diablo 4 and Diablo 3 teams change structure in an attempt to release less buggy seasons

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.

anast142d ago

If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.

Xristo142d ago

We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.