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VGC Review: Baroque

VGC writes: "I've played my fair share of role playing games, and enjoy most Japanese style RPGs that I've come across. When Atlus announced a planned localization of Baroque for the PS2 and Wii, I was pretty shocked, as I always felt that it was one of those games that would never end up on our shores. Not that Baroque has any qualities that would make it sell poorly over here, but the game is probably the most hardcore of games you can come across. For starters, in order to progress the bizarre storyline, you have to die. Not once, not twice, but many times. Also, when you seemingly "beat" the game you realize that you are stuck in an infinite loop similar to a dystopian version of the popular film Groundhog Day. Originally developed for the Sega Saturn and later ported to the PlayStation, Baroque has had more than a few facelifts. This new version was completely remade by Sting, the developer of Yggdra Union and Riviera the Promised Land."

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