Speaking in today's feature on Unreal Engine 3's role in the development of Borderlands, Gearbox Software's president Randy Pitchford has been addressing how the Epic tech contributed towards the game's unique style.
"Unreal Engine 3 is a great platform for the art direction because it supports so many great features for the kinds of materials we want to render," said Pitchford.
"It's also extensible," he added. "Our engineers have added to and extended the engine's rendering features to make lighting and shading changes necessary for this distinctive look. We've been able to do this and remain compatible with the Unreal Engine 3 code base and accept new upgrades as they come, both from within?Gearbox and from Epic, who are constantly improving the technology."
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.