It's fair to say that David Jones, the creative director and founder of Realtime Worlds, the co-founder of Rockstar North, and the man behind DMA Design and the fondly remembered 16bit shooters Blood Money and Menace, knows a thing or two about making successful games.
At the recent Develop event in Brighton he took to the stage to declare that videogaming is the only industry for which online is a "really big positive," and that today's consoles and PCs are "where the big dollars are." We decided to find out just how Realtime Worlds' upcoming PC MMOG APB is going to bag itself those big dollars, and in the process discover some of the fundamental principles driving the project.
You'll find part two of our chat appearing on Edge Online tomorrow.
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For every game that truly lives up to its potential, there are a couple that absolutely miss their mark. Be it a simple case of over hyping an unfinished product, to game systems that downright are broken, or even just a game being inexcusably horrible, some games just leave a terrible taste in people’s mouths.
I think rogue warrior needs to be on here. And why Isn't E.T. on here since we're talking about all time terrible games. That game single handily crashed the video game world.
For me Haze. I was interested to play it. That was until I played the demo. Picked it up in a bargain bin later on after its launch and I am glad I did........pick it out of a bargain bin and not pay full price
APB , that game went from having a 100mill dollar budget to bankruptcy so fast , it should be a record on its own
No Dude Nukem: Forever? That games had so much hype surrounding it and it turned out to be a steaming pile.
PC Gamer - The action-MMO first known as APB lives on as APB Reloaded. But if your memory serves, you’ll recall that the urban, massively-multiplayer shooter had a quick death: APB shut down just months after launching at the end of June 2010, coinciding with the dissolution of developer Realtime Worlds.