NVIDIA, the leader in GPU computing, today introduced the NVIDIA® OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.
NVIDIA application acceleration engines unveiled at Siggraph 2009 include:
* NVIDIA® OptiX engine for real-time ray tracing
* NVIDIA® SceniX engine for managing 3D data and scenes
* NVIDIA® CompleX engine for scaling performance across multiple GPUs
* NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects
As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA® Quadro® processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.
AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.
AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.
I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.
Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.
Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.
Multiplatform software and hardware 'Xbox/AMD APU'.
Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision
The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?
A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Id like to see some tech demo's of this ray tracing system. It's good that Nvidia is actually pushing for Ray Tracing, it slaps all those people in the face who kept saying Nvidia was anti ray-tracing. Looks like they're on the forefront now :P.
Can't wait to play around with this system myself also. Should help very well with ray tracing my 3D scenes. It's a job much better done on a GPU than a CPU.
this is truly amazing
Hopefully we will see this on pc games soon, my pc is itching for a challenge.
No, Cell CPU is perfect for Ray Tracing technology, you can see some video of this CPU performing ray tracing on linux.
Plus, GT 5 use Ray Tracing.
I don't see this working with current hardware unless it's something like physx where one GPU does ray tracing and the other GPU does the other rendering.