210°

NVIDIA Launches World's First Interactive Ray Tracing Engine

NVIDIA, the leader in GPU computing, today introduced the NVIDIA® OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

* NVIDIA® OptiX engine for real-time ray tracing
* NVIDIA® SceniX engine for managing 3D data and scenes
* NVIDIA® CompleX engine for scaling performance across multiple GPUs
* NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects

As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA® Quadro® processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.

Kakkoii5796d ago (Edited 5796d ago )

Id like to see some tech demo's of this ray tracing system. It's good that Nvidia is actually pushing for Ray Tracing, it slaps all those people in the face who kept saying Nvidia was anti ray-tracing. Looks like they're on the forefront now :P.

Can't wait to play around with this system myself also. Should help very well with ray tracing my 3D scenes. It's a job much better done on a GPU than a CPU.

wAtdaFck5796d ago (Edited 5796d ago )

agreed! I remember hearing around the net how real time ray-tracing was "impractical." But its here now, right on our doorsteps :D

its exciting how closer and closer we're reaching photorealism

ThanatosDMC5796d ago

Teh PS3 games R teh DOOMZ!!

Yep, i remembered when everyone and anyone downplayed ray tracing on the PS3.

Foxgod5796d ago

@thanatosDMC

What does this have to do with the ps3 ?
The current gen consoles are not suitable for ray tracing, this is for high end pc's.

ThanatosDMC5796d ago

PS3s are capable of ray tracing. Therefore, it has something to do with the PS3.

FamilyGuy5796d ago (Edited 5796d ago )

Every time I read/have read "Ray Tracing" it looks like they're talking about real time reflective surfaces or something. The shininess of a light reflection. I just don't get it.

As far as Thanatos, Ray Tracing has been mentioned time and again with the PS3. Things like "Gran Turismo 5 has real-time Ray Tracing". So I understand why he brought it up even though I don't know what IT is.

You can't tell me you've never heard an article speaking synonymously about the PS3 and Ray Tracing. It's the only time, up until now, that I've heard/read the term. http://www.google.com/#hl=e...

Foxgod5796d ago (Edited 5796d ago )

Technically every computer can do ray tracing, but that doesnt mean its suitable, a ray traced render on the 360 and ps3 would only be around 4 fps.

Way too low for gaming.
SO again, what does it have to do with the ps3 ?
According to your logic we could mention the 360, psp, ds etch as well, everything that can calculate and has a gpu can raytrace.

My pc is probably barely capable of doing a fully ray traced game and that an I7 with 6 gb of ddr3, and a Gf280, i am probably gonna have to upgrade to a dx11 videocard to make raytracing smooth.

@familyguy, ray tracing is just a rendering method, where light particles are being used to calculate what the sufaces of an object look like, this allows for instance, very realistic reflection (multiple objects reflecting each other realtime, instead of a static reflection image).

+ Show (3) more repliesLast reply 5796d ago
Foxgod5796d ago

Hopefully we will see this on pc games soon, my pc is itching for a challenge.

Major_Tom5796d ago

You have a 280, there are tons of challenges for a medium-high-end card.

TheTruth895796d ago

No, Cell CPU is perfect for Ray Tracing technology, you can see some video of this CPU performing ray tracing on linux.

Plus, GT 5 use Ray Tracing.

free2game3655796d ago

That's likely all developer hype, remember the company that did the ghost busters game said that it used ray tracing in minor ways too.

TheTruth895796d ago (Edited 5796d ago )

GT5 is 50/60% Ray-Tracing Technology

Edit:

Cell not enough for Ray Tracing? SBAM

http://www.youtube.com/watc...
http://www.youtube.com/watc...
http://www.youtube.com/watc...

All these videos WITHOUT GPU support, since in Linux it's not available for 3d.

Edit:
Of course is a Cluster, but even ONE can do something similar with GPU support.

Wanna more?

http://www.youtube.com/watc...
SBAM

Hear what the big Phil say in the video!

FamilyGuy5796d ago (Edited 5796d ago )

That dude is in denial, he's not gonna listen to that...

kaveti66165796d ago (Edited 5796d ago )

GT5 has limited ray tracing. It's not even in-game so I don't know where you got your 50-60% figure. Even the almighty Cell cannot handle fully in-game ray tracing, only in limited bursts. Ray Tracing in GT5 is used in the presentation of vehicles outside of races, when buying vehicles and in situations like that.

Let's hope Sony makes the Cell 2 powerful enough for ray-tracing, although I've been told by the PC guys above that it won't happen.

Foxgod5796d ago (Edited 5796d ago )

What i am talking about is ray tracing on full game scale level,
Those are tech demo's, and rather unimpressive looking.
Why dont you look up some pc ray tracing tech demo's, to see what its really supposed to look like.

Like i said, every computer with a gpu can ray trace, even a psp, but that doesnt mean its suitable, a 360 cant ray trace full games, and a ps3 cant either, period.
All it can do it tech demo's.

What makes you think some console can pull something off, that even a high end pc can barely do.
My pc is 6 x as fast and strong as a ps3 or 360, and it stutters like hell on ray tracing demo's.
Which is mainly because of my gpu, i got a dx 10 card now, and i will need a dx11 gpu when they arrive, for smooth ray tracing.

dirthurts5796d ago

Ray tracing is a totally different way of producing an image. GT5 uses rasterization, just like all modern games.
I've saw 3 PS3's running in tandem to produce a single car displayed on screen with very low frame rate. Current consoles can not push ray tracing yet.

Kushan5796d ago

Quick, someone mention killzone 2 so we can have even more misinformation about ray-tracing spread around!

+ Show (4) more repliesLast reply 5796d ago
free2game3655796d ago

I don't see this working with current hardware unless it's something like physx where one GPU does ray tracing and the other GPU does the other rendering.

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70°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

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80°

Phantom Squad — Game Overview • VGMM

Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.

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videogamesmademe.com
170°

Switch 2 accessory makers are “working hard” on magnetic analogue sticks to combat stick drift

Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.

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videogamer.com
Neonridr5d ago

I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.

Goodguy015d ago

Varies. Just because you've never had one doesn't mean others won't. I've had PS, Xbox, and Nintendo controllers indeed drift on me. Remember the drift lawsuits that Nintendo has had.

Please stop trying to say that traditional potentiometers are absolutely fine when hall effect/tmr sticks are beyond superior lol, not sure why so many people keep trying to defend potentiometers when hall effects are so pro consumer.
Companies like nintendo, sony, and mcsft don't want to implement them simply because they want you the consumer to keep buying them. Most casuals will just buy a new controller if theirs difts, easy money for the big 3.
I've gone hall effects and have never gone back, can leave my controllers out absolutely fine without worry of dust ruining the sticks.

Neonridr5d ago

when did I say that traditional joysticks are absolutely fine? I'm sharing my own experience here. I never said that others don't experience issues, nor that this is somehow acceptable. Strange leapfrog from A to B on that one.

People love to say it's a huge widespread issue, yet you only hear about it because the minority is vocal whereas the majority don't report anything because they are fine.

I'm happy you switched to hall effect sticks, if that's what works for you, then awesome.

Christopher5d ago

Cool? Pretty sure this is for those who are having it happen. Not sure how your anecdote addresses other peoples' problems.

Neonridr5d ago

people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will.

Pyrofire954d ago

lucky you. I've only had minor drift once in my L Joycon which I fixed with some card stock, but drift is an undeniable problem as a whole.

repsahj4d ago

My 2 sets of Joy-Cons from my OG Switch started to drift with just a month of use. That is why I bought Dobe Joy-Cons with just $25, and until now they are still fine. I hope this will never happen again on my Switch 2.

jznrpg4d ago

My left joy con for the OG Switch got stick drift right away as well. I never had issues with my PS5 controllers since launch until I got my kids PS5’s and they had stick drift with 2 controllers. They drop them because they are kids and although I have them wash their hands before gaming they still get gunk under them somehow. I got their controllers modded because they would have issues no matter what I have them do.

jambola4d ago

"people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will."
no, nobody is acting like that, you're jsut exaggerating it and lying to downplay a problem

-Foxtrot3d ago (Edited 3d ago )

Nintendos biggest defender on here so it figures

gold_drake3d ago

you know, i said the same thing not too long ago and then BOOM both controllers ha.

one on the moving stick and one on the look around stick.

both suck arse. ha

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jznrpg4d ago (Edited 4d ago )

The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.

OtterX4d ago (Edited 4d ago )

Nyxi already made some fantastic Hall Effect controllers for Switch 1. I don't know why Nintendo couldn't have it by now if Nyxi has had for years.

spoonard4d ago

Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!

Chocoburger4d ago

Because its a scam for Nintendo, Sony, Microsoft to sell more overpriced controllers.

jambola4d ago

because pathetic fanboys will continue to defend and support

Doomeduk3d ago (Edited 3d ago )

WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it

UltimateOwnage3d ago

Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.