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IncGamers: Sirlin On SSFIITHDR Interview Part 2

In the second part of his interview with IncGamers' Tim McDonald, David Sirlin discusses the issues behind balancing the game as a remake.

"One type of balance is making sure a game doesn't degenerate down to a few (or even one) moves/strategies/situations. So, if all the pieces in chess were pointless except the rooks or something, you'd say that's imbalanced."

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Leord3835d ago

The original SFII is one of my all-time favourites.

Maticus3835d ago

Balancing is the bane of many a game developer.

Chazmers3835d ago

great interview, love SSFIITHDR

AndyA3835d ago

I quite like the HD Remix, although I haven't touched it since SFIV came out.