From the review:
"The main draw of 'Monato Esprit' is the player-driven economy. However, that may also be its biggest flaw. I don't need to buy a new weapon because I know it will eventually drop. And even if I find a decent weapon to sell, I can't be sure anyone will buy it, because they could just as easily find it themselves. In order for 'Monato Esprit' to flourish, more people are going to have to spend MetaTIX and introduce more money into the economy."
MMOHut, "It’s inevitable. Every MMO or MMORPG will shut down eventually. Some have been around for over a decade, but most have a much shorter life span. Some games like Dragon Sky come and go quickly while others hang on for as long as they can. Let’s take a look at some free to play games that are on the decline but refuse to die just yet..."
MMOHut, "Monato Esprit is the first game to be published by the company Reality Gap, which has developed the new virtual currency platform, MetaTIX. What sets Monato Esprit apart from other free MMORPGs is the way the it handles its game economy. There are no NPC vendors or shopkeepers; instead there is a 100% player-driven economy where gamers..."
Monato Esprit, a game that has been gracing Massively's Betawatch column for some time now, has recently skipped completely over the open beta stage and jumped right out into the open world.
For those not in the know with Monato Esprit's premise, the world is a fantasy dreamland corrupted by the powers of dark, evil nightmares. Players get to take on the role of an archon, a winged hero who is tasked with fighting against the evil of the nightmares to restore the dreamworld of Monato Esprit.
Does it force me to learn Esperanto or something of the sort?