GamesRadar writes: "Our grand unified theory of sports games goes like this (Look, we were never any good at physics, so this is our one shot at scientific immortality): first, the controls need to be simple enough to pick up in a few minutes, but have enough scope so that the player can improvise and discover tactics. Second, the gamer needs to see enough of the pitch/court/field to be able to think tactically. Third, successful tactics should mirror those of the real sport."
* Controls are a delight
* TV view is a tried and tested classic
* Feels wonderful to control opponents
* Unbalanced difficulty levels
* Embarrassing novelty 'games'
* No lasting appeal