GPM writes: "So now you're on the fence, and you don't know if this is a game you should dump $50 for. Well, let's go through what The Conduit has to offer, dive a little deeper into the details, and find out if this is something you should pop into your Wii."
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Yup...I think this reviewer has it right -- this isn't Wii's Halo (and it never could be); it's more like Wii's BLACK.
But I disagree on the art style comments...because the "boxy corridor" element is part of its style, IMO. The level geometry going on in the Metroid Prime games is part of their art style, and HVS would improve Conduit's single player immeseasurably if they cribbed a few more notes from Retro.