Gaming Union writes: "All in all the game is pretty decent. The experience is fun throughout and it wouldn't be difficult to go back and play through it again. However, its biggest drawback is the length. There just shouldn't be any excuse for a game of this nature to be so short, because not only does it leave the player wanting more, it makes the extensive story seem like it's been crammed into a tiny package. "
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Played this recently, didn't think it was too bad although it was far too short.
dang, I was hoping it'd keep me playing when I got it
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Hopefully they'll focus on fixing the issues for the inevitable sequel. ;)
EPIC FAIL!!!!