For many gamers over a certain age, the mere mention of Populous will bring a glaze of whimsical reminiscence to their eyes. Peter Molyneux's seminal god-sim launched an entire genre, with dozens of imitators spawned over the two decades since its initial release. Re-launched last year for the Nintendo DS (a platform not exactly short of strategy/puzzle games), Populous was twenty years old last month, so how does it fare against modern competition?
This is a nice collection of classic. EA has opened its vaults and released a series of classic PC games to Steam for the first time ever.
C&C Red Alert 3 and The Saboteur were two different yet completely unforgettable games to me from a better era of EA.
In his first major interview in over a year, Molyneux opens up about his legacy, his empathy for the 'No Man's Sky' team, and redefining himself.
I miss this crazy fool. Microsoft could use a game developer like Molyneux again.
He sure talked big about his games. As for them hitting the mark, at least he has an ambitious imagination. He walked the line of what is barely acceptable to promise to gamers without getting huge backlash. Unlike a certain game publisher with their procedurally generated universe.
Carl Williams writes, "Sure, today playing god in a game is nothing new. We have plenty of options if this is your one and only goal in your electronic entertainment. Back in the late 80’s and early 90’s though, options were much more limited. Populous took the idea of a sandbox game, mixed in plenty of “god like” elements and let loose on computers. Fans ate it up. Bullfrog and Electronic Arts, when they were not totally evil, did their best to port Populous to as many platforms as possible."