High Voltage is here to prove a point. Yes, it wants to entertain, innovate, engross, and all the other things that developers like to do, but with The Conduit it really has something to say. For too long, Wii owners have had to make do with the stylised worlds of Super Mario Galaxy and Zack & Wiki.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
"Metroid Prime 3 feels like one of the most forward-thinking shooters of this generation, and that’s because of Wii technology, not in spite of it. High Voltage has failed to grasp the strengths of Nintendo’s innovative machine, and the result is a game that would be fundamentally the same regardless of what console it was built for. The Conduit isn’t bad, just anonymous"
So how did The Conduit go bad by basically taking what Metroid prime 3 did good and expand it by making it fully customizable?
I wonder if "visuals" are about the art-style or the overal render...