Could DC Universe be the game that breaks the standard MMORPG mold? Find out in this EXCLUSIVE interview with Wes Yang of SOE.
If you do not read this whole update, here's what you need to know:
* Episode 46 is Justice League Dark Cursed
* PlayStation 5 and Xbox Series X launch this holiday season
WTMG's Thomas Medina: "As far as I’m concerned, console MMOs have always been in a weird place. PC is where the main game is most popular. MMOs were born there, work best there, and have the vast majority of titles. Mobile is then next in line, with touchscreens and portability that adds something new while functioning well. Console gaming, on the other hand, is not portable (for the most part). Plus, it uses a controller, which is not the best instrument when your control scheme requires a thousand buttons and a cursor. That being said, there is an audience, and where there’s money to be made, publishers find a way. So here we are with some of the biggest console MMO games and how I feel they handled 2021. "
From Xfire: "A lot of video games are designed to make players feel like a superhero. However, very few actually feature superheroes or have players take on the role of a superhero. What makes this even worse is that there are even fewer superhero video games that can be considered good."
- Can join JLA or Society later on in the game
- Normal mobs won't be able to be hit on specific body parts, but some larger boss mobs might
- Combat is very fast and allows you to swap from one mob to another quickly to perform all of your various attacks (he showed attacking, freezing, and then attacking another in only 3 seconds)
- Using Unreal Engine 3
- Level-based system - new powers (ice, fire, electricity, etc.), items, and trait points (strength, resistances, damage mitigation, etc.) as you level
- Big differences between City of Heroes and Champions Online are the physics combat system and the DC Universe
- In Pre-Alpha stage still
- Wes started as a hacker/modder on Atari, then joined Interplay as a tester, went on to programming, etc.