SFX-360: Roogoo Attack Review

SFX-360 writes: "Living on Planet Roo sucks. You work 9-5 under an evil king while being harassed by critters that menacingly call themselves Meemoos. It would make a great FML entry.

It's a given that the lack of a storyline is not what moves the world of Roo, but rather, its gameplay as indicted in the first rendition of the series As Roogoo's first appearance on the DS console, the game is colorful and has a cartoony sort of character to its visual style. Blossoming from its Xbox Live Arcade roots, it continues its ways as the simple yet innovative new kid on the block. Variety is the spice of life and Roogoo has plenty built-in with an underwater level, a snowy level, and several other platform environments that keep re-inventing the wheels of this imaginary world.

Roogoo follows the mantra of a good DS game with its pick-up-and-play approach, making it easy to start having fun right away as opposed to thumbing through a manual or suffering through a tutorial stage. Using the stylus, the player's absolute objective is to guide meteors through gaps in floating platforms, but one has to match the same shape of the meteor with the corresponding gap. It's very easy at first, and will cause some recollection of your diaper days playing with that boring toy that makes you fit blocks in the right holes. As the game progresses, it becomes more difficult as more shapes fall faster and ugly little Meemoos try to block your moves. The shapes transform into animals, everyday objects and delicious foody items, all of which you have to stack before sliding them through the right spaces to rack up the points. It's a bizarre playing experience that reminds me in a way of the book Cloudy with a Chance of Meatballs in video game form..."

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