In between closed doors screenings of SEGA's new Aliens vs Predator first person shooter at E3 2009, AusGamers scored a quick Q&A with Tim Jones, Project Lead on the game at UK-based developer Rebellion.
"Tim Jones: One of the key things for us about the game is, particularly for the marine gameplay where we're really trying the recapture the sense of fear that a lot of people experienced on the first PC version in particular; recapturing that. It's not good if you just sort of walk around a corner, get killed by an alien, return to checkpoint and you're like "ok that alien is going to be right around that corner again" -- that kind of spoils the scare."
Gamer Euphoria writes:
''With Aliens: Colonial Marines being a utter disappointment, a lot of people are looking for something to fill the void. Something to fill that intense atmosphere steeped in tension. People are wanting to feel vulnerable and easily killed. Others wish to play as the ones doing the killing. These are a few alternatives to Aliens: Colonial Marines that will certainly fill the void.''
Death is never nice at the best of time but aliens have really perfected the art of long painful and often repulsive ends. Join us as we look at some of the worst ways to go off world.
News: The CEO and creative director of Sniper Elite V2 developer Rebellion will receive an OBE for “services to the Economy”.
His smiling face makes me want to punch it. For shipping unfinished, bland, and shallow games he should get the absolute opposite of an award.