Crispy Gamer writes: "I know me talking to you like this sort of undermines the whole attempt to be all experimental and whatnot. But I think it fits the theme. Throughout Flower, Sun and Rain the characters comment on bits of the plot that don't make sense. They complain about bits of gameplay that aren't fun. It goes beyond breaking the fourth wall. The whole thing is kind of meta, you know? Like the fetch quests the game makes you run: You walk the length of Los Pass island dozens of times. The distances are interminable and pointless. But there's a counter at the top of the screen that counts your steps. You get a reward every time the counter hits a big round number. Suddenly something kind of awful becomes kind of not awful because the game makes it more gamey. Running around is still awful (and the designers know this) but I suspect they're sort of critiquing videogames as a whole for baiting boring stuff with meager rewards. Besides, the whole running back and forth thing pays off with an awesome running gag later on".
During a panel at Momocon, Grasshopper Manufacture founder Goichi "Suda51" Suda talked about possible Switch ports of his games.
He should. Although I'd like to see something new from him. Or how about Shadows of the Damned 2?
. It features some of Suda51’s bravest experiments, and though not all of them may prove to be successful, it remains a thoughtful creation thanks to the sheer amount of detail in the world of Lospass Island.
Hardcore Gamer: Goichi Suda, better known as Suda51, has undoubtedly contributed some of the most imaginative video games in the history of the medium. Whether it’s the cerebral thrills of Killer7 or the over-the-top action of No More Heroes, Suda51 has brought the arthouse to games. Although he’s been working for nearly twenty-five years, Suda51 is showing no signs of slowing down and is remastering the classic The Silver Case for release this fall. In celebration of this release, we’ve decided to curate a limited run series dubbed “Summer of Suda,” which will take a look back of some of his most memorable games, evaluating what they contributed at the time of their release and how history looks back at them today. Keep an eye out for exclusive interviews with some of the auteur’s most famed collaborators like Takashi Miyamoto, Masashi Ooka and of course Suda51 himself as they reveal never-before-seen behind-the-scenes info as the series progresses this summer.